It is a funny thing, but something I always look at and judge in all role-playing games is the character sheet. I want a character sheet to be functional, clean, intuitive, and well organized. It does not have to be fancy or have a lot of art as long as it has what I have already listed. Now, if a character sheet can be functional and posses that artistic edge, well that is the best for both worlds.
That best of both worlds is something I worked hard for when I was designing the character sheet for Have Axe, Will Travel. I am really proud of how the character sheet turned out.
For those of you that are following at home, I am sure you are wondering about the progress on the rest of the game. Well, there has been some hiccups with layout and I am working hard trying to make sure I have included all of my ideas as well as to double check for typos.
I am looking forward to when it will be officially in layout.