Thursday, September 19, 2019

Dog Days: Introduction


A few weeks ago I got invited to play in a Pathfinder 1e game ran by the son of one of my close friends. I said yes immediately and after talking (and asking a lot of questions) with the players and the DM I got to work on my character and his background.

The thing I really like about this campaign is that it is a homebrew world and I have no meta knowledge of the setting. Another bonus of the setting is a lot of aspects of it has a solid dose of shotty humor.

One of the basics of the setting is that none of your standard races exist. All races fall into the categories of anthropomorphic dogs, cats, rats, and ferrets. Some of these have differentiated breeds. 

Anyway, this brings me to the point of introducing the characters of Dog Days:

Thorin (Mutt Fighter, Tower Shield Specialist Archetype):  Thorin hails from the Holy City of Dogma and has a complicated past and relationship with the city and some of it's more holy residents. Since leaving Dogma, he was worked as hired muscle or a guard in one capacity of another.


Phanes (Ferret Bard): Is a wonderer who collects information. He has his own moral compass that is not contingent on outside influences though Phanes does possess a wild side. Hands prefers to work behind the scenes and deals in knowledge.


Ghost (Doberman Fighter): Ghost has spent most of his life has a vagabond and has embraced the gypsy life. He is never seen without his shield and bastatd sword.


Roger (Rat Gunslinger): Not much is known about the past of Roger except for the hints that it is probably deeply troubled. Roger is all about the money (and other rewards) and his mouth tends to get him in trouble.



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