Wednesday, September 4, 2019

LotFP Class: The Ranger


These city-born folk you travel with. Have they heard the call of the wolf? Felt the winds howl in the bleak deserts of the East? Have they hunted their prey with the bow and the knife like you? Hell no. That’s why they need you. Guide. Hunter.

Creature of the wilds. You are these things and more. Your time in the wilderness may have been solitary until now, but the call of some greater thing—call it fate if you like -has cast your lot with these folk. Brave, they may be. Powerful and strong, too.

You know the secrets of the spaces between, though. Without you, they’d be lost. Blaze a trail through the blood and dark, strider.

Rules and Magic Core

Experience: As Halfling

Hit Dice: As Halfling

Saves: As Halfling (If you are not using any demi-humans then saves will be as Dwarf)

Skills:

Level 1-3: 3 in 6 Bushcraft, 2 in 6 Steakth
Level 4-6: 4 in 6 Bushcraft, 3 in 6 Stealth
Level 7-9: 5 in 6 Bushcraft, 4 in 6 Stealth
Level 10+: 6 in 6 Bushcraft, 5 in 6 Stealth

Wall of Steel: They gain an additional +1 to Armor Class when wielding two weapons and can use the Parry Action like a Fighter.

Marksmen: They ignore all ranged penalties.

Second Edition Playtest Notes Changes

Experience, Hit Dice, and Saves are ignored becuase they are calculated differently.

Skills: They begin play with an additional +5 bonus to Bushcraft and a +2 bonus to stealth

Wall of Steel: They gain an additional +1 to
their AC when wielding two weapons and
possess a +2 bonus to their Guard Action when wielding two weapons.

Marksmen: They ignore all range penalties.

Credit where credit is due. This is a hybrid from the ideas found hereherehere, and with some great feedback.


No comments:

Post a Comment