Rules and Magic Core
Experience: As Fighter
Hit Dice: As Fighter
Saves: As Fighter
Inhuman Strength: They receive a +2 damage bonus on all melee attacks and their unarmed strikes deal 1d6 damage.
Relentless: They do not need to eat, sleep, drink, or rest. In addition, their move is always 60’ per turn/20’ per round/12 miles per day) regardless of encumbrance.
Unnatural Physiology: They reduce all damage by 2 and possess a +2 bonus to all magical saves.
Second Edition Playtest Notes Changes
Experience, Hit Dice, and Saves are ignored becuase they are calculated differently.
Unnatural Physiology: The magical save bonus becomes a +2d6.
Experience: As Fighter
Hit Dice: As Fighter
Saves: As Fighter
Inhuman Strength: They receive a +2 damage bonus on all melee attacks and their unarmed strikes deal 1d6 damage.
Relentless: They do not need to eat, sleep, drink, or rest. In addition, their move is always 60’ per turn/20’ per round/12 miles per day) regardless of encumbrance.
Unnatural Physiology: They reduce all damage by 2 and possess a +2 bonus to all magical saves.
Second Edition Playtest Notes Changes
Experience, Hit Dice, and Saves are ignored becuase they are calculated differently.
Unnatural Physiology: The magical save bonus becomes a +2d6.
Credit where credit is due. This is basically a conversion of the Reanimated Class found in White Box Gothic from Barrel Rider Games. Before I came across this book I tinkered with various ideas and nothing seemed to work that way I wanted it to. Then I remembered I had White Box Gothic on my shelf and cracked it open and bam! There it was. No need to reinvent the wheel.
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