Wednesday, October 16, 2019

LotFP Class: The Reanimated


The Reanimated are not born, they are created. Sewn together from living parts and given life through terrible intellect, the reanimated appear to be stitched together well-preserved corpses.

Rules and Magic Core

Experience: As Fighter

Hit Dice: As Fighter

Saves: As Fighter

Inhuman Strength: They receive a +2 damage bonus on all melee attacks and their unarmed strikes deal 1d6 damage.

Relentless: They do not need to eat, sleep, drink, or rest. In addition, their move is always 60’ per turn/20’ per round/12 miles per day) regardless of encumbrance.

Unnatural Physiology: They reduce all damage by 2 and possess a +2 bonus to all magical saves.

Second Edition Playtest Notes Changes

Experience, Hit Dice, and Saves are ignored becuase they are calculated differently.

Unnatural Physiology: The magical save bonus becomes a +2d6.

Credit where credit is due. This is basically a conversion of the Reanimated Class found in White Box Gothic from Barrel Rider Games. Before I came across this book I tinkered with various ideas and nothing seemed to work that way I wanted it to. Then I remembered I had White Box Gothic on my shelf and cracked it open and bam! There it was. No need to reinvent the wheel. 

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