Monday, January 1, 2024

Legacies of Exera: Session 6

 

The party awakens late in the morning after the night of the Kobold attack and decide to take their leisurely time getting ready, eating first and second breakfast, and decide to continue on their journey to the Dwarven City of Sirabolter. 

The party travels on the main road and most of the day proves calm as there was little to no travelers on the road. Sometime after midday, the party hears what sounds like a woman screaming off in the distance somewhere in the woods. The Party takes off in the direction of the screaming with little deliberation and as everyone is trekking through the woods as fast as possible Harl notices two figures keeping pace with them but staying out of sight. Harl warns the rest of the party to expect trouble. 

The Party busts into a clearing where they see some camp supplies and a women tied to a pole in the center of the clearing. The woman is wearing a torn dress and some dried blood on her face and dirty limbs. As soon as the woman notices the party she quickly starts begging for help and states she is from Nemore and a group of people took her as she was out clearing brush on the edge of town. Gareth heads over to the woman to assess the rest of the situation and notices that the woman does not appear to possess any recent injuries. The woman seems to notice Gareth's hesitation and how he glances over his shoulder and quickly explains that she has been a prisoner for almost a week and she thinks they are planning to sell her to some slave trade. Just as Gareth reaches for the ropes to free the woman, there is movement in the bushes and Gareth jumps back as a crossbow bolt whizzes by his head. In reaction, Gareth quickly jaunts a group of trees to a different location leaving a couple very confused bandits without cover. 

The rest of the party quickly comes to Gareth's aid and create a defensive semi circle around the captured woman as Claren, Harl, and Enama dive into the bush to flush out the rest of the Bandits. Helena summons dancing lights to help illuminate the woods and chaos erupts with the sound of crossbows being fired, swords hitting steel, and the screams of wounded men. Additional bandits run into the clearing followed by a rather brutal looking orc and the party realizes that this was a trap all along as Gareth notices the woman start to wiggle free. The party fights desperately on and Helena gets a moment of clarity to cast a spell to put the rest of the bandits still standing asleep. 

The party ties up the surviving members of the camping after stripping them of any weapons and armor. The party ties them together and follows the road through the woods until they make camp for the night. Watches are set up and the bandits are given food and water. On Harl's watch, he attempts to have a conversation with the woman as she is the only member of the crew that seems to have anything to say, even though most of the words that have left the woman 's lips have been obscenities. Harl ends up promising the woman that he will make sure everyone gets turned over to the authorities and how Harl will put in a good word the officers that the woman was helpful. After this promise, the woman explains how she got mixed up with the bandits, the paths they use to travel, and where the home camp is. 

The next morning, the party and their prisoners are up early for a light breakfast and they make the town of Nemore by noon. Harl, true to his word hands over the prisoners to the captain of the town guard and shares all of the information the woman gave to Harl about the bandits. The guard captain thanks Harl for the information, the capture of surviving bandits, and explains that the guard captain will share the same information with the city council when the bandits go on trail. 

Harl finds the rest of the party at the local tavern enjoying room and board on the house due to how they put an end to the "bandit menace" that has been plaguing these parts for over a year.  

During the night, Harl feels a tap on his shoulder and awakens to the ghost of Gladriel (his fiance ) standing over him. Gladriel whispers, "follow me" and gracefully starts to move towards the door. As Harl quickly throws on some clothes, he notices that the skull on the spear is glowing and picks up the spear along with the shield. As Harl exits the Tavern, Gareth is awoken by the commotion and yells at Harl, "Whats going on?" Harl does not turn his head, but yells back, "its the ghost of her..I have to follow." Gareth quickly ducks back inside of the tavern room, throws on some clothes, and bangs on the doors of everyone else yelling incoherently about Harl and some ghosts. 

At the end of town, Gareth is on Harl's heels and Harl reaches out to touch Gladriel but right before the fingertips touch the ghostly substance two shadowy figured appear next to Gladriel and take off with her. Harl screams in frustration and charges after them with Garth close behind. 

Harl and Gareth follow Gladriel and the shadowy figured into the swamp and they come across four glowing balls of light and the spear glows brightly in the gloom of the swamp. Harl can hear the voices of his friends in the distance as Gareth starts to ask "what the hell", the glowing orbs begin to move and shoot lightning from their spherical bodies...


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