Thursday, August 28, 2025

Legacies of Exera: Session 19

 


The surprised members of Firetop Crusaders quickly responded as one would when coming face to face with a mummy literally out of thin air - with extreme violence! The party is able to destroy the mummy in a small amount of time. Afterwards Gareth explains that in the other room there are more mummies and the chest that was originally noticed by Helestina. Gareth explains a plan where he will teleport the mummies back into this room one by one to make sure things do not get out of hand. The party agrees and each of the mummies were destroyed in the same way the first was and Gareth is able to recover the treasure in the chest without further incident. 

The party continues to explore in a southward direction and during the exploration Enama finds an ornate flute laying on an empty burial ledge. When Enama picks up the flute her mind is flooded with random images, intense sound, and she suffers intense pain dropping the flute. Gareth walks over to where Enama is hollering her paw and staring intently at the dropped flute. Gareth is able to pick up the flute without issue and places it in his bag. Not long after this the party discovers another room filled with sarcophagi and it is agreed that there is probably mummies abound as Gareth suggests doing the teleporting plan again. Everyone agrees and it does not take long for the party to end the unlike of a handful of mummies. 

The party then finds a small defensible place to take a rest and go through some of the items they have come across. Harl decides to put on a pair of ordinary looking gloves but quickly realizes his mistake as the gloves refuse to come off when Harl and other members of the party try to remove them. When the effort of trying to remove them was given up, Harl picks up a rock and realizes the gloves disintegrate the rock and assumes the gives have some type of ability to decay inanimate objects. 

The exploration of the maze of tunnels continues until the party finds themselves in what appears to be make shift living quarters with random supplies, empty bedrolls, furniture, crates, food, and dirty clothes strewn about. It is not long before the party blunders into a dining area where a group of duergar are eating lunch and quickly sound the alarm at this unexpected intrusion. Chaos instantly erupts and weapons are reached for, more duergar burst through closed doors, and mass combat ensues. Through the chaos of steel, blood, and glory the party prevails and stand victorious over their fallen foes. 

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PLAYER NOTES: The teleportation trick with the mummies was hilarious and somehow no one ended up diseased. I do not know how we got that lucky, but I will take it. If I am being honest, as a player I was bummed about downing the cursed gloves because my character Harl should have known better or at least have been more cautious. Though, we all got a good laugh at the jokes about there goes Harl’s ability to self gratify and some other funny comments were made. The maze of the mines continue to be confusing but fun. Makes me want to enlist a map maker like the old days. I would do it but I am usually busy taking notes for these play reports but sailor V!

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